Enemies hit are knocked aside and slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds. Stand Aside Draven throws his axes in a line, knocking aside enemies hit, slowing them for (20/25/30/35/40%) for 2 seconds and dealing physical damage (75/110/145/180/215 + 50% BONUS AD) . Stand Aside. Draven's E-Stand Aside has a long cooldown and therefore you gotta use this carefully.
Draven throws his axes, dealing physical damage to targets hit and knocking them aside.
Draven throws his axes and deals 75 / 110 / 145 / 180 / 215 (+0.5 per bonus attack damage) physical damage by throwing his axes.
Draven's W has 10s cd's, however you can catch your axe (Q) and reset W cd. Mana Cost: 70 You can use it when your enemy is running away from you, by throwing it in front of them.
For longer duration you can throw your Q and then use W just before you catch axe, so …
League of Draven. R Whirling Death.
Mana Cost: 70 ultimate, Whirling Death, is sure to make the crowd go wild. Stand Aside Draven throws his axes in a line, knocking aside enemies hit, slowing them for (20/25/30/35/40%) for 2 seconds and dealing physical damage (70/105/140/175/210 + 50% BONUS AD). Whirling Death slowly reverses direction and returns to Draven …
In addition, killing a minion or destroying a ward or trap grants a …
Draven hurls two massive axes to deal physical damage to each unit struck. Throwing the E - Stand Aside behind the enemy will only launch them away from you, which you don't want unless you're the one running away. Additionally, the slow and knockback from .
Targets hit are slowed.
Stand Aside can help you chase down a fleeing enemy so you can continue the onslaught. Innate: When Draven catches a Spinning Axe, kills a non-champion, or destroys a turret, he gains a stack of Adoration. you can also use it to stop dashes, like Rengar's leap. If you really want to showcase your trick shot skills, Draven's . Stand Aside Draven. Upon activation, Draven will roll out both his hand axes in a global line attack, dealing damage to each enemy in their path.